'None' prioritizes the slot that doesn't have any metamagic applied to. with Extended and Quickened the spell that has Extended will be used first). If the spell uses selected metamagic, it is usedįirst (with the priority, i.e. Metamagic priority is used when selecting which spell slot to cast during queue execution.Only memorized and available for casting spells are shown in the UI.
Spell/Abilities are not refreshed automatically for the mod UI, use "Refresh data" button.It might not be very apparent, but you have to select caster, ability and targetsīefore you'll be able to finish creating new action.I'd advice to first record some simple action queue to see how the mod handles them and better understand the queue creation principles.
*Notes: This mod might not work in combat because of the way action queueing is done.Īlso, it might conflict with mods patching UnitCommand.OnEnded* (like Acid Maw that doesn't apply to the character itself) You can set up different per-queue or global settings, including spellbook and metamagic priority.There is small UI panel that allows a quick execution of one of your favorite action queues.You can record your own actions into the action queue.You can also select to pre-activate an activatable ability/item (like Extend Metamagic Rod) before casting spells.Each element in the queueĭescribes spell/ability, caster and the list of targets. You can create the "queue" of actions to execute.
If you use mods, please don’t forget to mention what mods did you use or what did you change, if you edited your save, for example. It provides a way to create (or record) a queue of actions (either the buff spells or ability usage) and execute it later. It's an alternative to BuffBot and Bubbles Ultimate Buff Bot Lite Extra Simple. This is a mod for Pathfinder Wrath of the Righteous. Please use either Bubbles Ultimate Buff Bot Lite Extra Simple or BuffBot. Enlarge person would be a great spell if it was 3rd level, lasted all day, and had a 10 min casting time.Note: This mod is no longer updated atm. Polymorphs are also better off as direct physical swaps (like the 5e wildshape) or as all-day effects that can't be dispelled, so they don't have to be recalculated during battle. Haste would be a much a better spell if it just gave the target a second move action.Īlso, as a general principle, I'd say spells that cause actual organic physical enhancements (which mechanically usually cause attribute increases, one of the single worst type of buffs for gameplay) should be restricted to polymorph effects, and generally be higher level spells. Slow is a fantastic debuff spell (debuffs have the same complications as buffs, so I tend to view their design together), because it lowers the tactical options available, but doesn't affect any rolls. Freedom of movement is undercosted at 4th level, but a great design. And it affects the whole party.īuff spells I like are those that don't change rolls or numbers, but rather give new tactical options or immunity to a set of options. Blessing of Fervor is a Pathfinder spell I'm VERY familiar with that's absolutely awful about this, by providing a menu of five different options that each character can select and change each round. I would say the worst offenders for buffs are those with the trickle down effects, or those that cause a lot of analysis paralysis by providing too many new options.
Obviously players should be rewarded for preparation, but this was "too much of a good thing", and also something only casters can do, generallyĪbout those cheesy splat buffs. If you got caught without preparation, you didn't get much out of them (unless you used Haste, some things never change), but with prep, you got a huge boost. The thing I really didn't like about 3.x buffing was how it could make you powerful for a relatively brief period. There weren't bonus types then, so stacking was confusing, and I think that's one reason we didn't see them. The only buff spell I recall seeing in 2e was Haste. In fact I only learned it's rules after 4e came out, and was delighted that it worked on creatures when you didn't know their Strength score (so NPCs could use it too). The Strength spell puts 3.5's Bull's Strength to shame, and yet I had literally never seen it used.
I call these "active buffs" because you have to earn them (usually by hitting someone), and there's almost no standard action buffs.įunny thing was, many of 2e's buffs were as powerful. I much prefer 4e's short-term, generally non-stacking buffs.